POV-Ray : Newsgroups : povray.animations : Matrix bullet time effect : Re: Matrix bullet time effect Server Time
8 Jul 2024 16:35:28 EDT (-0400)
  Re: Matrix bullet time effect  
From: Remco de Korte
Date: 25 Oct 2002 21:43:54
Message: <3DB9F151.C368ED78@onwijs.com>
Slime wrote:
> 
> > Hi guys, I was wondering if anyone has attempted to create the Matrix
> bullet
> > time effect. Or if someone has an idea on how to do it.
> 
> // predeclare objects agent, bullet, and neo
> object {agent translate z*10}
> object {bullet translate z*(10 - 20*clock)}
> object {neo translate -z*5}
> 
> camera {
>     location <0,10-7*clock,-(10-5*clock)>
>     look_at 0
>     rotate y*360*clock
>     translate -z*5
> }
> 
> Heh... untested code, btw.
> 
>  - Slime
> [ http://www.slimeland.com/ ]

I couldn't see it...
;)

(no light)

Remco


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